SONIC MANIA BOSSES PLUS
Here's a list of changes fans have noticed:
SONIC MANIA BOSSES PATCH
The official patch notes for this new version 1.04 haven't yet been released, but fans are reporting a variety of changes online in places like Reddit and ResetEra. Here's a look a those main changes: To see this content please enable targeting cookies. Here's a glance at some of the new level transitions in action - they're only small, but in a game that's deliberately light on story they make quite a difference, as does the 'all new' boss (a reappearing foe from an older Sonic spin-off), which replaces a particularly rough piece of design in the game as it shipped at launch. A new patch that arrived on PlayStation 4 last night has now added stage transitions to every level in the game, plus a variety of other small features. Previously, small animations would stitch together some levels, helping to tell more story and explain how Sonic and his friends get from one themed zone to another, but not all stages had such transitions. The latest patch for Sonic Mania addresses a major fan complaint with the original launch of the game - a lack of stage transitions between every stage in the game. It will be digitally available for PC, PlayStation 4, Xbox One, and Nintendo Switch in Spring 2017.įollow Sonic on Twitter and Instagram, like him on Facebook, and subscribe to the Twitch channel and the YouTube channel.Sonic Mania was pretty great at launch, but some areas of the game felt a little like they'd been hastily put together. Sonic Mania is developed by SEGA of America in collaboration with Christian Whitehead, PagodaWest Games, and Headcannon. In the span of 25 years, Sonic has collected countless rings across various Zones, and Sonic Mania revisits what it was that first made Sonic great, all while building upon that foundation and giving old and new fans alike an experience that will leave them smiling.
Sonic Mania is the ultimate celebration of past and future, blending Genesis-era Sonic platforming with New Zones, Powerful Bosses, and 3 Playable Characters, all presented at a gorgeous 60 FPS. (Sources from Studiopolis confirm this method is, generally, highly effective.) Heavy Gunner is armed with a powerful rocket launcher that he uses to discourage “speeding”. The first of these, “Heavy Gunner”, will appear at the end of the Hollywood-inspired Studiopolis Act 1, and is a large, decorated robot who can take to the sky with his helicopter. These unique foes are part of Eggman’s new arsenal, each equipped with special skills designed to make a blue hedgehog’s life much harder.
SONIC MANIA BOSSES SERIES
Also revealed today is the first in a series of new bosses, called the “Hard-Boiled Heavies”.